π Core Information
πΉ Job Title: Creative Director
πΉ Company: Techland S.A.
πΉ Location: WrocΕaw, Poland
πΉ Job Type: Full-time
πΉ Category: Computer Games
πΉ Date Posted: April 6, 2025
πΉ Experience Level: 10+ years
πΉ Remote Status: On-site
π Job Overview
Key aspects of this role include:
- Defining a clear, creative vision for our games
- Establishing and driving a creative culture that engages world-class talent
- Providing guidance to content directors and ensuring the vision is maintained
- Presenting innovative ideas to drive player experience and engagement
- Managing quality targets and achieved results
ASSUMPTION: This role requires a high level of creativity, leadership, and strategic thinking to set the vision and ensure its successful implementation across multiple teams.
π Key Responsibilities
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Define a clear, creative vision and establish the foundations of our games (meaning, story, tone, player fantasy, game experience)
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Establish and drive a creative culture that engages world-class talent, maximizes team potential, and encourages proactive cross-discipline collaboration
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Provide guidance to all content directors and make iterative reviews to ensure the vision is maintained
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Present innovative ideas to drive the player experience and engagement to the next level
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Understand new trends driving player expectations and behaviors
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Guide early prototyping with an innovative approach
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Communicate progress and resolution of issues with the ability to set guidelines
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Present game in communications, including delivering presentations and taking responsibility for internal reviews with stakeholders
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Manage the quality targets and achieved results
ASSUMPTION: This role involves a high degree of cross-functional collaboration and requires strong communication skills to ensure the creative vision is understood and executed across various teams.
π― Required Qualifications
Education: Not specified (assumed relevant degree in a related field)
Experience: 6+ years of experience in the video game industry as Creative Director, with shipped AAA titles
Required Skills:
- Proven experience building and leading game development teams
- Exceptional organizational, interpersonal, and presentation skills
- Effective cross-team communication skills
- Ability to take technical and production feasibility into account when coming up with concepts
- Mentorship skills: always ready to share expertise to guide the team
- Good knowledge of game engines (e.g., Unity or Unreal) and their limitations
- Very good command of English
Preferred Skills:
- Experience with specific game engines or tools used by Techland
- Familiarity with the company's existing franchises (e.g., Dying Light, Call of Juarez)
ASSUMPTION: While not explicitly stated, a relevant degree in a related field (e.g., Game Design, Fine Arts, or a similar discipline) is likely expected for this role.
π° Compensation & Benefits
Salary Range: β¬80,000 - β¬120,000 per year (estimated based on industry standards for a Creative Director role in Poland with 6+ years of experience)
Benefits:
- Private medical care
- Life insurance
- Pro-health campaigns
- Gifts for different occasions
Working Hours: Full-time (40 hours per week, with flexible working hours and no dress code)
ASSUMPTION: The salary range provided is an estimate based on industry standards and may vary depending on the candidate's experience and negotiation skills.
π Applicant Insights
π Company Context
Industry: Techland is a well-established gaming company with over 30 years of experience in the industry, known for creating iconic franchises like Call of Juarez and Dying Light.
Company Size: Techland has 501-1,000 employees, providing a large and diverse work environment with ample opportunities for growth and collaboration.
Founded: 1991, with headquarters in WrocΕaw, Poland
Company Description:
- Techland is one of the biggest video game companies in Poland
- With over 30 years of experience, they have built an international team of more than 500 talented professionals
- Known for creating iconic franchises like Call of Juarez and Dying Light, with a focus on open-world action, storytelling, and community engagement
Company Specialties:
- Computer games
- Video games
- Games development
- Multi-platform game engine
- Games publishing
- Console games
Company Website: techland.net
ASSUMPTION: Techland's extensive experience and large team size suggest a well-established company culture and a wealth of resources for professional development.
π Role Analysis
Career Level: This role is a senior-level position, requiring a high degree of expertise and experience in creative direction and game development.
Reporting Structure: The Creative Director will likely report directly to the studio head or a similar executive role and oversee content directors and other creative team members.
Work Arrangement: This role is on-site, with flexible working hours and no dress code, allowing for a good work-life balance.
Growth Opportunities:
- Potential to shape the creative vision of the company's future games
- Opportunities to mentor and develop junior team members
- Possibility to grow into an executive or leadership role within the company
ASSUMPTION: Given Techland's size and success, there are likely numerous opportunities for professional growth and development within the company.
π Location & Work Environment
Office Type: Techland's offices are state-of-the-art, filled with chillout zones, a fully equipped kitchen, a gym (WrocΕaw office), and a free car park (Warsaw limited amount of space).
Office Location(s): WrocΕaw and Warsaw, Poland
Geographic Context:
- WrocΕaw is the fourth-largest city in Poland, with a vibrant cultural scene and a growing tech industry
- The city offers a high quality of life, with affordable living costs compared to other European cities
- Techland's offices are located in modern, well-equipped facilities that foster creativity and collaboration
Work Schedule: Full-time, with flexible working hours and no dress code, allowing for a good work-life balance
ASSUMPTION: The work environment at Techland is likely to be dynamic, creative, and collaborative, with a strong focus on employee well-being and work-life balance.
πΌ Interview & Application Insights
Typical Process:
- Online application and resume screening
- Phone or video call interview with the HR department
- On-site interview with the hiring manager and relevant team members
- Creative challenge or test, depending on the role
- Final interview with the studio head or a similar executive role
Key Assessment Areas:
- Creativity and vision for game development
- Leadership and team management skills
- Communication and presentation skills
- Technical knowledge of game engines and production feasibility
- Alignment with Techland's company culture and values
Application Tips:
- Highlight your experience in game development and creative direction, with a focus on shipped AAA titles
- Tailor your resume and cover letter to emphasize your relevant skills and experiences for this role
- Prepare a portfolio showcasing your creative vision and leadership abilities
- Research Techland's games and company culture to demonstrate your enthusiasm and alignment with their values
ATS Keywords: Creative Director, Game Development, AAA Titles, Team Leadership, Cross-Team Communication, Game Engines, Mentorship, Presentation Skills
ASSUMPTION: The application process at Techland is likely to be competitive, with a strong focus on creativity, leadership, and technical skills.
π οΈ Tools & Technologies
- Unity or Unreal game engines
- 3D modeling and animation software (e.g., Maya, Blender, 3DS Max)
- Project management tools (e.g., Jira, Trello, Asana)
- Communication and collaboration tools (e.g., Slack, Microsoft Teams)
ASSUMPTION: The specific tools and technologies used may vary depending on the project and team, but a strong understanding of game engines and relevant software is essential for this role.
π Cultural Fit Considerations
Company Values:
- Creativity and innovation
- Collaboration and teamwork
- Quality and excellence
- Community engagement and player focus
Work Style:
- Dynamic and fast-paced
- Creative and collaborative
- Focused on quality and player experience
- Flexible and adaptable to change
Self-Assessment Questions:
- How do you approach setting a clear, creative vision for a game, and how do you ensure that vision is maintained throughout development?
- Can you describe a time when you successfully led a team to deliver a high-quality game project, and how you overcame any challenges that arose?
- How do you balance the creative vision for a game with technical and production feasibility?
ASSUMPTION: Techland values creativity, innovation, and collaboration, and candidates who demonstrate a strong alignment with these values are likely to be a good fit for the company.
β οΈ Potential Challenges
- Managing a large, diverse team with varying skill levels and backgrounds
- Balancing creative vision with technical and production constraints
- Adapting to a fast-paced, dynamic work environment
- Maintaining a high level of creativity and innovation over extended periods
ASSUMPTION: The Creative Director role at Techland presents numerous challenges, but also offers significant opportunities for growth and impact.
π Similar Roles Comparison
- Creative Director roles at other game development studios may have similar responsibilities, but the specific focus and projects may vary
- Techland's focus on open-world action and storytelling sets it apart from some other game development companies
- Career progression in this role may include moving into an executive or leadership position within the company or exploring opportunities in other studios
ASSUMPTION: While Creative Director roles share many similarities across the industry, the specific focus and projects at Techland make this role unique.
π Sample Projects
- Dying Light series: Define the creative vision for the open-world zombie survival game, ensuring a consistent and engaging player experience across multiple platforms
- Call of Juarez series: Develop the creative direction for the first-person shooter series, balancing historical accuracy with engaging gameplay mechanics
- New unannounced projects: Collaborate with the team to establish the creative vision for upcoming games, driving innovation and player engagement
ASSUMPTION: The Creative Director at Techland will have the opportunity to work on a variety of projects, from established franchises to new, unannounced games.
β Key Questions to Ask During Interview
- Can you describe the creative vision for the company's upcoming projects, and how does this role contribute to that vision?
- How does Techland support the professional growth and development of its creative team members?
- Can you provide an example of a time when the company successfully adapted to a significant change in the gaming industry, and how did the Creative Director's role contribute to that process?
- How does Techland engage with its community of players, and what role does the Creative Director play in that process?
- What are the key priorities for this role in the first 90 days, and how will success be measured?
ASSUMPTION: Asking thoughtful, insightful questions during the interview process demonstrates your interest in the role and commitment to understanding the company's culture and values.
π Next Steps for Applicants
To apply for this position:
- Submit your application through Techland's job portal
- Tailor your resume and cover letter to highlight your relevant experience and skills for this role
- Prepare a portfolio showcasing your creative vision and leadership abilities
- Follow up with the HR department one week after submitting your application to confirm receipt and inquire about next steps
β οΈ This job description contains AI-assisted information. Details should be verified directly with the employer before making decisions.