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Motion Graphics Artist - 2XKO

Riot Games
Full-time
On-site
Singapore, , Singapore
🌐 Digital Marketing

πŸ“Œ Core Information

πŸ”Ή Job Title: Motion Graphics Artist - 2XKO

πŸ”Ή Company: Riot Games

πŸ”Ή Location: Singapore

πŸ”Ή Job Type: On-site

πŸ”Ή Category: Computer Games

πŸ”Ή Date Posted: May 14, 2025

πŸ”Ή Experience Level: 2-5 years

πŸ”Ή Remote Status: No

πŸš€ Job Overview

Key aspects of this role include:

  • Designing and executing motion graphics for 2XKO
  • Collaborating with various teams to enhance player experience
  • Creating UI animatics and user flows
  • Operating as a subject matter expert on motion graphics

ASSUMPTION: This role requires a strong understanding of animation principles and experience in UI animation to effectively contribute to the team.

πŸ“‹ Key Responsibilities

βœ… Create UI Animatics by taking the visuals of menus, buttons, navigation flows, and UI and animating them according to Riot’s and 2XKO’s quality bar and style

βœ… Implement motion graphics with Unreal Engine 5, including documenting motion design conventions and best practices for future artists to leverage

βœ… Confidently operate as a subject matter expert on motion graphics for the team, able to effectively communicate and represent principles of animation and when motion is best used to better the players’ experience

βœ… Breathe life into the game experience by adding dynamic elements and animating visual effects from static artwork

βœ… Support a culture of continuous improvement, ownership, and collaboration

ASSUMPTION: The role may require occasional overtime to meet project deadlines.

🎯 Required Qualifications

Education: Not specified

Experience: 3+ years of professional experience as a motion graphics artist

Required Skills:

  • Strong understanding of animation principles and how to use them effectively
  • Experience animating dynamic and functional User Interfaces, including systems, menus, and HUDs
  • Experience using Adobe Suite including After Effects with industry standard plugins, and collaborating with tools like Figma

Preferred Skills:

  • Knowledge of the fighting game genre and its community
  • Experience in Unreal; animation in UMG, Blueprints and Material Editor
  • Familiarity with best practices for optimized asset creation and a willingness to adapt to evolving tools and workflows in Unreal Engine
  • Experience in graphic design with an eye for composition, typography and visual storytelling
  • Ability to adapt to changing project requirements and iterate on UI designs based on user feedback and testing
  • Experience working in 3D with applications such as: Maya, 3ds Max, Cinema 4D, Element 3D
  • Passion for Games: A genuine passion for video games and an understanding of the interactive medium
  • Experience working across time zones and in cross-cultural teams

ASSUMPTION: While not explicitly stated, a bachelor's degree in a related field or equivalent experience is likely expected.

πŸ’° Compensation & Benefits

Salary Range: Not specified. According to industry standards, the average salary for a Motion Graphics Artist in Singapore ranges from SGD 4,000 to 8,000 per month, depending on experience and skills.

Benefits:

  • Full relocation support
  • Full health insurance for you, your spouse and children
  • Open paid time off
  • Retirement benefits with company matching
  • Life insurance, parental leave, plus short-term and long-term disability
  • Play Fund so you can broaden and deepen your knowledge of our players and community through games
  • Riot will double down on your donations of time and money to non-profits

Working Hours: Full-time, typically 40 hours per week. May include occasional overtime.

ASSUMPTION: The salary range provided is an estimate based on industry standards and may vary depending on the candidate's skills and experience.

πŸ“Œ Applicant Insights

πŸ” Company Context

Industry: Computer Games. Riot Games is a global leader in gaming, known for titles like League of Legends, VALORANT, and the upcoming 2XKO.

Company Size: 1,001-5,000 employees. This size allows for ample opportunities for collaboration and growth while maintaining a strong company culture.

Founded: 2006. Riot Games has since grown to become one of the most prominent game developers and publishers worldwide.

Company Description:

  • Riot Games is committed to changing the way video games are developed, published, and supported for players.
  • The company is headquartered in Los Angeles, California, with offices worldwide, including Singapore.
  • Riot Games has been recognized for its exceptional work environment, appearing on numerous "Best Places to Work" lists.

Company Specialties:

  • Video game development and publishing
  • Esports and competitive gaming
  • Entertainment and media

Company Website: http://www.riotgames.com

ASSUMPTION: Riot Games' focus on player experience and community engagement sets it apart in the gaming industry.

πŸ“Š Role Analysis

Career Level: Mid-level. This role requires significant experience in motion graphics and UI animation but offers opportunities for growth and leadership.

Reporting Structure: The Motion Graphics Artist will report to the Manager of Game Production for the Singapore 2XKO team.

Work Arrangement: On-site, with the possibility of occasional remote work for specific tasks or projects.

Growth Opportunities:

  • Advancement to senior or lead roles within the motion graphics team
  • Expansion into other areas of game development, such as 3D animation or visual effects
  • Potential to work on multiple projects and games within the Riot Games portfolio

ASSUMPTION: The role may evolve over time as the 2XKO project progresses, presenting new opportunities and challenges.

🌍 Location & Work Environment

Office Type: Riot Games' Singapore office is a modern, collaborative workspace designed to foster creativity and innovation.

Office Location(s): Lavender, Singapore

Geographic Context:

  • Singapore is a multicultural city-state and island country in Southeast Asia.
  • The country is known for its vibrant gaming scene and is home to several major game development studios.
  • Singapore offers a high quality of life, with excellent infrastructure, education, and healthcare systems.

Work Schedule: Full-time, typically 40 hours per week. May include occasional overtime to meet project deadlines.

ASSUMPTION: The work environment may be dynamic and fast-paced, requiring adaptability and strong communication skills.

πŸ’Ό Interview & Application Insights

Typical Process:

  • Online application submission
  • Phone or video screen with the hiring manager
  • Technical interview and portfolio review
  • On-site or virtual final interview with the team

Key Assessment Areas:

  • Portfolio quality and relevance
  • Technical skills in motion graphics and UI animation
  • Communication and collaboration skills
  • Cultural fit and alignment with Riot Games' values

Application Tips:

  • Tailor your resume and cover letter to highlight relevant skills and experiences for this role
  • Prepare a strong portfolio showcasing your motion graphics and UI animation work
  • Research Riot Games and the 2XKO project to demonstrate your enthusiasm and understanding of the company and its products

ATS Keywords: Motion Graphics, UI Animation, Adobe After Effects, Unreal Engine, Game Development, Player Experience, Collaboration, Cross-Cultural Teams

ASSUMPTION: The interview process may include assessments or challenges to evaluate the candidate's technical skills and problem-solving abilities.

πŸ› οΈ Tools & Technologies

  • Adobe After Effects
  • Adobe Suite (Photoshop, Illustrator)
  • Unreal Engine 5
  • Figma
  • 3D software (Maya, 3ds Max, Cinema 4D, Element 3D)

ASSUMPTION: The candidate may be required to learn and adapt to new tools and technologies as the project evolves.

πŸ‘” Cultural Fit Considerations

Company Values:

  • Player Focus
  • Innovation
  • Inclusion
  • Ownership
  • One Team

Work Style:

  • Collaborative and cross-functional
  • Fast-paced and dynamic
  • Focused on continuous improvement

Self-Assessment Questions:

  • Do you have a genuine passion for video games and the interactive medium?
  • Are you comfortable working in a cross-cultural team and across time zones?
  • Can you adapt to changing project requirements and iterate on designs based on user feedback?

ASSUMPTION: Riot Games values candidates who are passionate about games, collaborative, and committed to continuous learning and improvement.

⚠️ Potential Challenges

  • The role may require occasional overtime to meet project deadlines
  • Working in a fast-paced, dynamic environment may present unique challenges and require strong adaptability
  • Collaborating with cross-functional teams may necessitate strong communication and interpersonal skills
  • The role may require working with legacy systems or tools that are new to the candidate

ASSUMPTION: The candidate should be prepared to work in a challenging and ever-evolving environment, with a focus on continuous learning and improvement.

πŸ“ˆ Similar Roles Comparison

  • Unlike other motion graphics roles, this position focuses specifically on UI animation and user experience for a fighting game
  • The role requires a strong understanding of animation principles and the ability to apply them effectively in a game development context
  • Career progression may involve moving into senior or lead roles within the motion graphics team or expanding into other areas of game development

ASSUMPTION: The candidate should have a strong foundation in motion graphics and UI animation, with a willingness to learn and adapt to the unique demands of game development.

πŸ“ Sample Projects

  • UI Animatics for a fighting game menu system
  • Motion graphics for in-game notifications and feedback systems
  • Animated transitions and effects for game UI elements

ASSUMPTION: The candidate's portfolio should demonstrate a strong understanding of UI animation and motion graphics, with a focus on enhancing the player experience.

❓ Key Questions to Ask During Interview

  • Can you describe the creative vision for 2XKO and how my role will contribute to it?
  • How does Riot Games support the growth and development of its motion graphics artists?
  • What is the team structure for the 2XKO project, and how will my role fit into it?
  • How does Riot Games approach collaboration and communication across different teams and time zones?
  • What are the most challenging aspects of working on a project like 2XKO, and how does Riot Games support its team members in overcoming them?

ASSUMPTION: The candidate should ask thoughtful, informed questions that demonstrate their interest in the role and the company.

πŸ“Œ Next Steps for Applicants

To apply for this position:

  • Submit your application through this link
  • Tailor your resume and cover letter to highlight relevant skills and experiences for this role
  • Prepare a strong portfolio showcasing your motion graphics and UI animation work
  • Research Riot Games and the 2XKO project to demonstrate your enthusiasm and understanding of the company and its products
  • Follow up with the hiring manager one week after submitting your application to express your continued interest in the role

⚠️ This job description contains AI-assisted information. Details should be verified directly with the employer before making decisions.