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Motion Graphics Artist II - League of Legends, Seasons

Riot Games
Full-time
On-site
Los Angeles, California, United States
πŸ“± Mobile Marketing

πŸ“Œ Core Information

πŸ”Ή Job Title: Motion Graphics Artist II - League of Legends, Seasons

πŸ”Ή Company: Riot Games

πŸ”Ή Location: Los Angeles, California, United States

πŸ”Ή Job Type: On-site

πŸ”Ή Category: Computer Games

πŸ”Ή Date Posted: 2025-04-29

πŸ”Ή Experience Level: Mid-Senior level (5-10 years)

πŸ”Ή Remote Status: On-site (Los Angeles, CA)

πŸš€ Job Overview

Key aspects of this role include:

  • Creating high-quality motion graphics and UI animations for in-game and around-game experiences
  • Collaborating with a multi-disciplinary team to enhance player immersion through world-class motion design
  • Guiding style and workflow improvements to unlock potential for future artists
  • Balancing craft and product feedback with empathy and focus on player experience
  • Understanding and working within the League's game engine to assist engineers with motion graphics implementation

ASSUMPTION: This role requires a strong background in motion graphics and UI animation, with a focus on creating engaging and immersive experiences for players.

πŸ“‹ Key Responsibilities

βœ… Create UI animatics from UI and art assets, following the League of Legends quality, style, and motion conventions

βœ… Collaborate with a multi-disciplinary team to create motion experiences both in-game and out of game in the League Client

βœ… Guide style and workflow improvements to unlock the potential for future artists

βœ… Balance craft and product feedback with empathy and focus on player experience

βœ… Understand and work within the League's game engine to assist engineers with the implementation of motion graphics in the game

ASSUMPTION: This role requires a strong understanding of motion graphics principles, as well as the ability to work effectively within a team and adapt to feedback.

🎯 Required Qualifications

Education: Relevant degree or equivalent experience

Experience: 3+ years of professional experience in storyboarding and creating high-quality motion graphics for games, interactive experiences, or other media

Required Skills:

  • Proficiency in Adobe After Effects
  • Experience animating celebrations, UI systems, animatics, notifications, and HUDs
  • Experience with real-time particle and VFX-based animations

Preferred Skills:

  • Experience in 3D with motion, including Maya, 3DSMax, Cinema4D, or other industry-standard software
  • Experience in Unity, Unreal, or other game engines
  • Experience with Perforce and Figma
  • Knowledge of best practices for optimized implementation

ASSUMPTION: Candidates should have a strong portfolio showcasing their motion graphics skills and experience working on games or interactive experiences.

πŸ’° Compensation & Benefits

Salary Range: $80,000 - $120,000 per year (based on industry standards for mid-senior level motion graphics artists in Los Angeles)

Benefits:

  • Medical, dental, and life insurance
  • Parental leave
  • 401k with company match
  • Flexible work schedules
  • Open paid time off policy

Working Hours: Full-time (40 hours per week)

ASSUMPTION: The salary range is an estimate based on industry standards for mid-senior level motion graphics artists in Los Angeles. Actual salary may vary based on experience and qualifications.

πŸ“Œ Applicant Insights

πŸ” Company Context

Industry: Computer Games. Riot Games is a leading game developer and publisher, known for titles such as League of Legends and VALORANT.

Company Size: 1,001-5,000 employees. As a mid-sized company, Riot Games offers a balance between the resources of a larger organization and the agility of a smaller one.

Founded: 2006. Riot Games was founded by Brandon Beck and Marc Merrill and has since grown to become a global leader in the gaming industry.

Company Description:

  • Riot Games is committed to changing the way video games are developed, published, and supported for players
  • The company has expanded from games into entertainment, with a focus on esports and community growth
  • Riot Games has been recognized for its positive work culture, appearing on numerous "best places to work" lists

Company Specialties:

  • Video games
  • Publishing
  • Development
  • Games as a service

Company Website: http://www.riotgames.com

ASSUMPTION: Riot Games is a well-established company in the gaming industry, with a strong focus on player experience and community engagement.

πŸ“Š Role Analysis

Career Level: Mid-Senior level. This role requires a significant amount of experience in motion graphics and UI animation, as well as a strong understanding of game development principles.

Reporting Structure: This role reports to the Senior Motion Graphics Artist or Art Director within the Seasons team.

Work Arrangement: On-site (Los Angeles, CA). This role requires regular on-site presence to collaborate effectively with the team and work within the League's game engine.

Growth Opportunities:

  • Potential to grow within the Art department, taking on more senior roles or specializing in specific areas of motion graphics
  • Opportunities to work on various projects and games within the Riot Games portfolio
  • Chance to mentor and guide junior artists, contributing to the development of the team's skills and capabilities

ASSUMPTION: This role offers significant opportunities for growth and development within the Art department and the broader Riot Games organization.

🌍 Location & Work Environment

Office Type: On-site (Los Angeles, CA). The Riot Games headquarters is located in Los Angeles, with additional offices worldwide.

Office Location(s): Los Angeles, CA

Geographic Context:

  • Los Angeles is a major metropolitan area with a diverse population and a thriving gaming industry
  • The city offers a range of cultural, recreational, and entertainment options
  • Los Angeles has a Mediterranean climate, with mild winters and hot summers

Work Schedule: Full-time (40 hours per week), with flexible work schedules available.

ASSUMPTION: The on-site work arrangement requires regular presence at the Riot Games headquarters in Los Angeles, with opportunities for remote work based on individual needs and team requirements.

πŸ’Ό Interview & Application Insights

Typical Process:

  • Initial phone or video screen with a recruiter
  • Art test or portfolio review with the Art team
  • Technical interview with the Art team
  • Final interview with the hiring manager or Art Director

Key Assessment Areas:

  • Portfolio and art test submissions
  • Technical skills and knowledge of motion graphics principles
  • Cultural fit and alignment with Riot Games values
  • Problem-solving and communication skills

Application Tips:

  • Tailor your resume and portfolio to highlight relevant skills and experience for this role
  • Prepare a strong art test or portfolio submission that showcases your motion graphics skills
  • Research Riot Games and the League of Legends franchise to demonstrate your familiarity with the company and its products

ATS Keywords: Motion Graphics, UI Animation, Adobe After Effects, Game Engine, Player Experience, Collaboration, Art Test, Portfolio

ASSUMPTION: The interview process for this role is likely to be competitive, with a strong focus on technical skills and cultural fit.

πŸ› οΈ Tools & Technologies

  • Adobe After Effects
  • Adobe Photoshop
  • Adobe Illustrator
  • 3D software (Maya, 3DSMax, Cinema4D, etc.)
  • Game engines (Unity, Unreal, etc.)
  • Perforce
  • Figma

ASSUMPTION: This role requires proficiency in Adobe After Effects and familiarity with other Adobe Creative Suite applications. Experience with 3D software and game engines is preferred but not required.

πŸ‘” Cultural Fit Considerations

Company Values:

  • Player Focus
  • Innovation
  • Inclusion
  • Accountability
  • Teamwork

Work Style:

  • Collaborative and team-oriented
  • Focused on player experience and engagement
  • Adaptable and responsive to feedback
  • Committed to continuous learning and improvement

Self-Assessment Questions:

  • How do you incorporate player feedback into your motion graphics work?
  • Can you describe a time when you had to adapt your work to meet changing project requirements or feedback?
  • How do you approach mentoring and guiding junior artists or team members?

ASSUMPTION: Riot Games values candidates who are passionate about games, committed to player experience, and able to work effectively within a collaborative team environment.

⚠️ Potential Challenges

  • Working in a fast-paced, dynamic gaming industry with frequent project changes and updates
  • Balancing craft and product feedback to meet both artistic and functional requirements
  • Adapting to new tools, technologies, and workflows as the company and industry evolve
  • Managing work-life balance in a full-time, on-site role

ASSUMPTION: These challenges are inherent to working in the gaming industry and can be managed effectively with strong communication, adaptability, and a commitment to continuous learning.

πŸ“ˆ Similar Roles Comparison

  • This role is focused on motion graphics for in-game and around-game experiences, while similar roles may focus on other aspects of game development, such as 3D modeling, animation, or programming
  • Riot Games is a well-established company in the gaming industry, with a strong focus on player experience and community engagement. Other companies may have different priorities or work cultures
  • Career paths in the gaming industry can vary widely depending on the specific role, company, and individual goals. This role offers opportunities for growth within the Art department and the broader Riot Games organization

ASSUMPTION: This role is unique in its focus on motion graphics for in-game and around-game experiences within the League of Legends franchise. Similar roles may have different priorities or requirements based on the specific game, company, or industry.

πŸ“ Sample Projects

  • Creating UI animatics for a new game mode or progression system within the League of Legends franchise
  • Developing motion graphics for in-game celebrations, notifications, or other player interactions
  • Collaborating with the Art team to establish visual style and workflow improvements for future artists

ASSUMPTION: These sample projects are intended to illustrate the types of work that may be required for this role. Actual projects may vary based on the specific needs and priorities of the team and the company.

❓ Key Questions to Ask During Interview

  • Can you describe the team structure and dynamics within the Seasons team?
  • How does the Art department collaborate with other departments, such as Product, Audio, and Engineering?
  • What are the most challenging aspects of working on the League of Legends franchise, and how does the team approach them?
  • What opportunities are there for growth and development within the Art department and the broader Riot Games organization?
  • How does Riot Games support work-life balance for its employees?

ASSUMPTION: These questions are intended to help candidates better understand the work environment, team dynamics, and growth opportunities within the role and the company.

πŸ“Œ Next Steps for Applicants

To apply for this position:

  • Submit your application through this link
  • Prepare a strong art test or portfolio submission that showcases your motion graphics skills and experience
  • Tailor your resume and cover letter to highlight relevant skills and experience for this role
  • Research Riot Games and the League of Legends franchise to demonstrate your familiarity with the company and its products
  • Follow up with the recruiter one week after submitting your application to inquire about the status of your application

⚠️ This job description contains AI-assisted information. Details should be verified directly with the employer before making decisions.