๐น Job Title: Narrative Designer (Writer) (Temporary) - Infinity Ward
๐น Company: Activision Blizzard
๐น Location: Woodland Hills, Utah, United States
๐น Job Type: Temporary, Full-Time
๐น Category: Entertainment Providers
๐น Date Posted: June 12, 2025
๐น Experience Level: 5+ years of game development experience
๐น Remote Status: On-site
Key aspects of this role include:
ASSUMPTION: This role requires a strong understanding of game production and a passion for storytelling and interactive media. Previous experience in first-person shooter, military, and action-adventure games is highly preferred.
โ Develop fresh and compelling interactive stories, consistent with company game philosophy and vision
โ Proactively champion a story vision that supports overarching project goals through structure, character, and theme
โ Participate in the development of assets related to narrative/scripted events, as well as their implementation and debug
โ Understand gameplay elements and assess how they could affect the development of the story, presenting collaborative solutions for adjustments as conflicts arise
โ Write for various media, including in-game copy, cinematic scripts, story bible documentation, pitch documentation, short stories, and promotional copy
โ Promote excellence in storytelling craft through feedback and direction
โ Identify, assess, and mitigate project risks
ASSUMPTION: The ideal candidate will have previous success as a game writer and developer, outstanding communication skills, and the ability to work within established narrative canon and gameplay goals.
Education: Bachelorโs degree in a creative or communication-focused field, or equivalent work experience
Experience: 5+ years of game development experience, with 1-2+ shipped titles with a narrative design or writing credit
Required Skills:
Preferred Skills:
ASSUMPTION: While not explicitly stated, having experience with game engines and scripting languages may be beneficial for this role.
Salary Range: $29.81 - $55.14 per hour. This range reflects the expected base pay range for new hires across all U.S. locations. Your specific range and offer will be based on several factors, including relevant experience, performance, and work location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation, which is not guaranteed.
Benefits:
Working Hours: 40 hours per week, with the possibility of overtime depending on project demands
ASSUMPTION: The salary range provided is an estimate based on industry standards for game writers and narrative designers with similar experience levels. The actual salary may vary depending on the candidate's skills, experience, and negotiation.
Industry: Entertainment Providers. Activision Blizzard is one of the worldโs largest interactive entertainment companies, with operations across North America, Europe, and Asia. They are home to some of the most beloved entertainment franchises, including Call of Dutyยฎ, Skylandersยฎ, World of Warcraftยฎ, Overwatchยฎ, Diabloยฎ, Candy Crushโข, and Bubble Witchโข.
Company Size: 5,001-10,000 employees. As a large company, Activision Blizzard offers numerous opportunities for career growth and collaboration with diverse teams.
Founded: The company was founded in 2000 through the merger of Activision and Vivendi Games. However, Infinity Ward, the studio for this specific role, was founded in 2002.
Company Description:
Company Specialties:
Company Website: http://www.activisionblizzard.com/
ASSUMPTION: Activision Blizzard's large size and extensive portfolio of popular franchises provide numerous opportunities for growth and collaboration within the company.
Career Level: Mid-level to senior. This role requires a significant amount of experience in game development and narrative design.
Reporting Structure: The Narrative Designer will report to the Creative and Narrative Directors at Infinity Ward.
Work Arrangement: This role is on-site, with the possibility of hybrid or remote work depending on the company's policies and the candidate's needs.
Growth Opportunities:
ASSUMPTION: While the role is temporary, there may be opportunities for it to become permanent based on the project's success and the candidate's performance.
Office Type: Infinity Ward's office is a creative and collaborative workspace designed to foster innovation and teamwork.
Office Location(s): Woodland Hills, California
Geographic Context:
Work Schedule: The work schedule for this role is expected to be Monday through Friday, with the possibility of overtime depending on project demands.
ASSUMPTION: While the role is on-site, Activision Blizzard may offer flexible work arrangements, such as hybrid or remote work, depending on the candidate's needs and the company's policies.
Typical Process:
Key Assessment Areas:
Application Tips:
ATS Keywords: Game Writing, Narrative Design, Storytelling, Interactive Media, Game Production, Script Writing, Character Development, Project Management, Debugging, Asset Development, Risk Assessment
ASSUMPTION: As a large company with a high volume of applicants, Activision Blizzard may use Applicant Tracking Systems (ATS) to filter resumes based on specific keywords. Including these keywords in your resume can help your application stand out.
ASSUMPTION: While not explicitly stated, having experience with game engines and scripting languages may be beneficial for this role.
Company Values:
Work Style:
Self-Assessment Questions:
ASSUMPTION: Activision Blizzard values candidates who are creative, collaborative, and passionate about their work. They look for individuals who can thrive in a fast-paced, dynamic environment and are committed to delivering high-quality, engaging experiences to players worldwide.
ASSUMPTION: While these challenges exist, Activision Blizzard offers numerous opportunities for growth, collaboration, and professional development to mitigate these potential drawbacks.
ASSUMPTION: While this role is temporary, it may provide valuable experience and networking opportunities that could lead to future career growth within the company or the industry.
ASSUMPTION: These sample projects are based on the role's responsibilities and may vary depending on the specific game and project demands.
ASSUMPTION: Asking these questions can help you better understand the role, the team, and the company culture, allowing you to make an informed decision about the position.
To apply for this position:
โ ๏ธ This job description contains AI-assisted information. Details should be verified directly with the employer before making decisions.