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Senior Cinematic UI / Motion Graphics Artist

Cloud Imperium Games
Full-time
On-site
Manchester, United Kingdom
🌐 Digital Marketing

πŸ“Œ Core Information

πŸ”Ή Job Title: Senior Cinematic UI / Motion Graphics Artist

πŸ”Ή Company: Cloud Imperium Games

πŸ”Ή Location: Manchester, United Kingdom

πŸ”Ή Job Type: Full-Time

πŸ”Ή Category: Computer Games

πŸ”Ή Date Posted: 2025-05-08

πŸ”Ή Experience Level: 5-10 years

πŸ”Ή Remote Status: On-site

πŸš€ Job Overview

Key aspects of this role include:

  • Creating holographic animations for Squadron 42's story sequences
  • Designing and creating 2D and 3D graphical elements
  • Working in a collaborative team environment to meet strict deadlines
  • Solving technical challenges and pushing the quality bar

ASSUMPTION: This role requires a balance of creative and technical skills, with a focus on real-time graphics and efficient workflows within the game engine.

πŸ“‹ Key Responsibilities

βœ… Work closely with the Cinematics team to create holographic animations for Squadron 42's story sequences

βœ… Take ownership of work and push the quality bar for holographic sequences

βœ… Prototype and animate sequences to support the storytelling in the game

βœ… Design and create 2D and 3D graphical elements that fit the game’s art style

βœ… Work as part of a small team to help them deliver finished shots to strict deadlines

βœ… Actively learn new techniques, skills, and technologies that are appropriate to the job

ASSUMPTION: This role involves a high degree of collaboration and requires strong communication skills to work effectively within the team.

🎯 Required Qualifications

Education: Relevant degree or equivalent experience

Experience: Proven professional experience working in cinematic VFX, or video games cinematic animation

Required Skills:

  • Portfolio of appropriate work showcasing graphic design, digital cinematographic skills, timing, and creativity
  • Good graphic design skills, and experience creating assets in Illustrator, Photoshop, and current 3D packages
  • Internally driven and proactive, with a drive to solve technical or time-based problems to deliver great work on time

Preferred Skills:

  • Up to date awareness of key movies and video game releases
  • Knowledge of video game development and the associated constraints
  • Experience working with version control software (Perforce, or similar)

ASSUMPTION: Candidates should have a strong portfolio demonstrating their skills in graphic design, digital cinematography, and animation.

πŸ’° Compensation & Benefits

Salary Range: Β£35,000 - Β£50,000 per year (Estimated based on industry standards for a Senior role in the UK gaming industry)

Benefits:

  • Health insurance
  • Pension scheme
  • Flexible working hours
  • On-site parking

Working Hours: Full-time, 40 hours per week

ASSUMPTION: The salary range is an estimate based on industry standards for a Senior role in the UK gaming industry. Actual compensation may vary based on experience and qualifications.

πŸ“Œ Applicant Insights

πŸ” Company Context

Industry: Cloud Imperium Games is a global independent studio dedicated to delivering next-generation AAA games, focusing on raising the bar for the gaming industry and community.

Company Size: 1,001-5,000 employees (According to LinkedIn)

Founded: 2002

Company Description:

  • Cloud Imperium Games is a global independent studio dedicated to delivering next-generation AAA games
  • The company focuses on raising the bar for the gaming industry and community
  • They are committed to thinking outside the box, encouraging creativity, and developing ground-breaking technology

Company Specialties:

  • Gaming
  • AAA
  • Gameplay
  • StarEngine
  • StarCitizen
  • Squadron42
  • RobertSpaceIndustries
  • And web platform development

Company Website: cloudimperiumgames.com

ASSUMPTION: Cloud Imperium Games is a well-established company in the gaming industry, known for its commitment to quality and innovation.

πŸ“Š Role Analysis

Career Level: Senior

Reporting Structure: This role reports directly to the Cinematics team lead

Work Arrangement: On-site, 18-month fixed-term contract

Growth Opportunities:

  • Potential to work on multiple projects within the company
  • Opportunity to learn and grow within the cinematics team
  • Possibility to transition to a permanent role based on performance

ASSUMPTION: This role offers growth opportunities through working on high-profile projects and collaborating with experienced team members.

🌍 Location & Work Environment

Office Type: On-site studio in Manchester, UK

Office Location(s): 3981 Boulevard St-Laurent, MontrΓ©al, QuΓ©bec, CA

Geographic Context:

  • Manchester is a vibrant city in the North West of England
  • The studio is located in the heart of the city, with easy access to public transportation
  • The city offers a mix of urban and rural environments, with plenty of cultural attractions and outdoor activities

Work Schedule: Full-time, 40 hours per week, with flexible working hours

ASSUMPTION: The work environment is collaborative and creative, with a focus on delivering high-quality work on time.

πŸ’Ό Interview & Application Insights

Typical Process:

  • Online application and portfolio review
  • Phone or video screen
  • On-site interview with the cinematics team
  • Final interview with the studio head

Key Assessment Areas:

  • Portfolio review
  • Technical skills assessment
  • Cultural fit interview
  • Problem-solving scenarios

Application Tips:

  • Tailor your portfolio to showcase your relevant skills and experience
  • Highlight your problem-solving skills and ability to work collaboratively
  • Demonstrate your passion for gaming and cinematic storytelling

ATS Keywords: Cinematic VFX, Video Games Cinematic Animation, Graphic Design, Digital Cinematographic Skills, 2D Graphic Design, 3D Graphic Design, Illustrator, Photoshop, 3D Packages, Real-Time Graphics, Animation, Prototyping, Problem Solving, Creativity, Team Collaboration, Time Management

ASSUMPTION: The application process is competitive, with a focus on portfolio quality and cultural fit.

πŸ› οΈ Tools & Technologies

  • Illustrator
  • Photoshop
  • Current 3D packages (e.g., Maya, Blender, 3DS Max)
  • Game engine (e.g., CryEngine, Unreal Engine)
  • Version control software (e.g., Perforce)

ASSUMPTION: Candidates should be proficient in industry-standard graphic design and 3D software, as well as the game engine used by the company.

πŸ‘” Cultural Fit Considerations

Company Values:

  • Creativity and innovation
  • Collaboration and teamwork
  • Quality and attention to detail
  • Passion for gaming and storytelling

Work Style:

  • Collaborative and team-oriented
  • Adaptable and flexible
  • Results-driven and proactive
  • Comfortable working in a fast-paced environment

Self-Assessment Questions:

  • Do you thrive in a collaborative, team-oriented environment?
  • Are you comfortable working in a fast-paced, results-driven setting?
  • Do you have a passion for gaming and cinematic storytelling?

ASSUMPTION: Candidates should be comfortable working in a collaborative, fast-paced environment and have a genuine passion for gaming and cinematic storytelling.

⚠️ Potential Challenges

  • Meeting strict deadlines while maintaining high-quality standards
  • Working within the constraints of the game engine to create real-time graphics
  • Adapting to a fast-paced, ever-changing work environment
  • Collaborating effectively with a diverse, international team

ASSUMPTION: This role presents unique challenges related to working within the constraints of a game engine and collaborating effectively with a diverse team.

πŸ“ˆ Similar Roles Comparison

  • This role is similar to a Senior Cinematic Artist or Senior Motion Graphics Designer in the gaming industry
  • However, it is unique in its focus on real-time graphics and holographic animations within a game engine
  • Career progression may involve moving into a leadership or management role within the cinematics team

ASSUMPTION: This role is unique in its focus on real-time graphics and holographic animations within a game engine, setting it apart from similar roles in the industry.

πŸ“ Sample Projects

  • Creating holographic animations for a high-profile video game release
  • Designing and creating 2D and 3D graphical elements for a cinematic trailer
  • Prototyping and animating sequences to support the storytelling in a game

ASSUMPTION: Sample projects should demonstrate the candidate's ability to create high-quality, real-time graphics within the constraints of a game engine.

❓ Key Questions to Ask During Interview

  • Can you describe the team structure and how this role fits within it?
  • What are the most challenging aspects of working on Squadron 42, and how have the team overcome them?
  • How does the company support the growth and development of its employees?
  • What is the typical workflow for creating holographic animations within the game engine?
  • How does the company ensure a healthy work-life balance for its employees?

ASSUMPTION: Candidates should ask questions that demonstrate their interest in the role, the team, and the company's culture.

πŸ“Œ Next Steps for Applicants

To apply for this position:

  • Submit your application through this link
  • Tailor your portfolio to showcase your relevant skills and experience
  • Highlight your problem-solving skills and ability to work collaboratively
  • Demonstrate your passion for gaming and cinematic storytelling
  • Follow up with the hiring manager one week after submitting your application to express your interest in the role

⚠️ This job description contains AI-assisted information. Details should be verified directly with the employer before making decisions.