Tentworks Interactive logo

Video Game Tecnical Artist (senior)

Tentworks Interactive
Full-time
Remote
Worldwide
🎬 Video Marketing

πŸ“Œ Core Information

πŸ”Ή Job Title: Senior Technical Artist (Video Game)

πŸ”Ή Company: Tentworks Interactive

πŸ”Ή Location: Bengaluru, Karnataka, India

πŸ”Ή Job Type: Full-time, On-site

πŸ”Ή Category: Computer Games

πŸ”Ή Date Posted: July 8, 2025

πŸ”Ή Experience Level: 5-10 years

πŸ”Ή Remote Status: On-site (with remote work options)

πŸš€ Job Overview

Key aspects of this role include:

  • Collaborating with artists and game designers to define art production pipelines
  • Optimizing 3D models, textures, and animations for performance across multiple platforms
  • Developing and maintaining tools that assist in the art production process
  • Providing support and troubleshooting for technical issues related to art assets
  • Mentoring junior artists in technical matters and ensuring best practices are followed

ASSUMPTION: This role requires a strong technical background with a focus on art production pipelines and performance optimization. It also involves significant collaboration with other teams and mentoring junior artists.

πŸ“‹ Key Responsibilities

βœ… Collaborate with artists and game designers to define art production pipelines and workflows

βœ… Optimize 3D models, textures, and animations for performance across multiple platforms

βœ… Develop and maintain tools that assist in the art production process

βœ… Provide support and troubleshooting for technical issues related to art assets

βœ… Assist in creating shaders and materials that align with the visual style of the game

βœ… Train and mentor junior artists in technical matters and ensure best practices are followed

βœ… Stay updated on current trends and technologies in game development

ASSUMPTION: The role involves a mix of creative and technical tasks, requiring strong problem-solving skills and the ability to work collaboratively with interdisciplinary teams.

🎯 Required Qualifications

Education: Bachelor's degree in Computer Science, Game Design, or a related field (or equivalent experience)

Experience: Minimum of 7 years of experience working full-time in the gaming industry as a Technical Artist

Required Skills:

  • Proficient in industry-standard tools such as Maya, Blender, Unity, or Unreal Engine
  • Strong knowledge of shaders, lighting, and rendering techniques
  • Excellent problem-solving skills and the ability to troubleshoot technical issues effectively
  • Experience with programming/scripting languages (Python, C#, etc.) and the development of custom tools
  • Exceptional communication skills and ability to work collaboratively with interdisciplinary teams
  • A passion for video games and a strong understanding of game development workflows

Preferred Skills:

  • Experience mentoring other team members

ASSUMPTION: Candidates should have a strong portfolio demonstrating technical art skills and a proven track record in game development.

πŸ’° Compensation & Benefits

Salary Range: INR 15-25 lakhs per annum (based on experience and industry standards for senior roles in Bengaluru)

Benefits:

  • 28 days in a year of paid time off
  • Regular team engagement events
  • Work with a passionate team
  • Eligibility for employee stock options
  • Paid Time Off (Vacation, Sick & Public Holidays)
  • Health Care Plan (Medical, Dental & Vision)
  • Family Leave (Maternity, Paternity)

Working Hours: 40 hours per week, with flexible hours and remote work options available

ASSUMPTION: The salary range is an estimate based on industry standards for senior roles in Bengaluru. Actual compensation may vary based on experience and performance.

πŸ“Œ Applicant Insights

πŸ” Company Context

Industry: Computer Games

Company Size: 11-50 employees (small to mid-sized company, offering a close-knit team environment)

Founded: 2018 (relatively new company with a focus on growth and innovation)

Company Description:

  • Tentworks Interactive is a video game company operating in multiple countries, holding an Indian license and headquartered in Bangalore with a second office in San Francisco
  • The company aims to create interactive tycoon/strategy games to a vast audience, focusing on great narrative design
  • Tentworks Interactive is always looking for game enthusiasts who are passionate and have the ability to work as a team

Company Specialties:

  • Simulation
  • Management
  • Gaming
  • Video games
  • Design
  • PC
  • XBOX ONE
  • PlayStation
  • Video Game Design
  • Game Asset Creation
  • Video Game Development
  • 3D Art
  • 2D Art
  • And Programming

Company Website: http://www.tentworks.io

ASSUMPTION: Tentworks Interactive is a growing company with a focus on creating engaging and immersive video games. They value collaboration and teamwork, offering a dynamic work environment.

πŸ“Š Role Analysis

Career Level: Senior (experienced professionals with a proven track record in their field)

Reporting Structure: This role may report to the Art Director or Technical Director, depending on the company's organizational structure

Work Arrangement: On-site with remote work options available (flexible hours and work-from-home options may be available)

Growth Opportunities:

  • Mentoring junior artists and helping them develop their skills
  • Contributing to the development of new tools and technologies
  • Potential career progression to a lead or director role in the future

ASSUMPTION: This role offers opportunities for professional growth and development, both in terms of technical skills and leadership abilities.

🌍 Location & Work Environment

Office Type: On-site with remote work options (flexible hours and work-from-home options may be available)

Office Location(s): Bengaluru, Karnataka, India (with a second office in San Francisco, USA)

Geographic Context:

  • Bengaluru is the capital of the Indian state of Karnataka and is known for its vibrant tech industry
  • The city offers a mix of traditional Indian culture and modern urban living
  • Bengaluru has a tropical savanna climate, with warm and humid weather throughout the year

Work Schedule: 40 hours per week, with flexible hours and remote work options available

ASSUMPTION: The work environment at Tentworks Interactive is collaborative and dynamic, with a focus on creating engaging and immersive video games.

πŸ’Ό Interview & Application Insights

Typical Process:

  • Online application submission
  • Phone or video screen with the HR team
  • Technical interview with the Art Director or Technical Director
  • On-site or virtual interview with the team
  • Final decision and offer

Key Assessment Areas:

  • Technical skills and knowledge of industry-standard tools
  • Problem-solving skills and ability to troubleshoot technical issues
  • Communication skills and ability to work collaboratively with interdisciplinary teams
  • Cultural fit and alignment with company values

Application Tips:

  • Highlight relevant experience and projects in your resume and portfolio
  • Tailor your cover letter to demonstrate your passion for video games and understanding of game development workflows
  • Prepare examples of your technical art skills and be ready to discuss them in detail during the interview
  • Research the company and be prepared to discuss your alignment with their values and mission

ATS Keywords: Technical Artist, Video Game, Maya, Blender, Unity, Unreal Engine, Shaders, Lighting, Rendering, Python, C#, Game Development, Art Production, Tools Development

ASSUMPTION: The application process at Tentworks Interactive is designed to assess both technical skills and cultural fit. Applicants should be prepared to demonstrate their expertise and passion for video games.

πŸ› οΈ Tools & Technologies

  • Maya
  • Blender
  • Unity
  • Unreal Engine
  • Python
  • C#

ASSUMPTION: This role requires proficiency in industry-standard tools such as Maya, Blender, Unity, or Unreal Engine, as well as programming/scripting languages like Python and C#.

πŸ‘” Cultural Fit Considerations

Company Values:

  • Passion for video games
  • Collaboration and teamwork
  • Innovation and creativity
  • Continuous learning and improvement

Work Style:

  • Dynamic and fast-paced work environment
  • Focus on creating engaging and immersive video games
  • Collaborative and team-oriented culture
  • Opportunities for professional growth and development

Self-Assessment Questions:

  • Do you have a passion for video games and a strong understanding of game development workflows?
  • Are you comfortable working in a dynamic and fast-paced work environment?
  • Do you have strong communication skills and the ability to work collaboratively with interdisciplinary teams?
  • Are you open to learning and adapting to new tools and technologies?

ASSUMPTION: Tentworks Interactive values candidates who are passionate about video games, collaborative, and open to learning and adapting to new tools and technologies.

⚠️ Potential Challenges

  • Keeping up with the fast-paced nature of the video game industry and staying updated on current trends and technologies
  • Managing multiple projects and deadlines simultaneously
  • Working in a dynamic and sometimes unpredictable work environment
  • Adapting to new tools and technologies as the company grows and evolves

ASSUMPTION: These challenges are common in the video game industry and can be overcome with strong problem-solving skills, adaptability, and a passion for learning and growth.

πŸ“ˆ Similar Roles Comparison

  • This role is similar to other Senior Technical Artist positions in the video game industry, but may have more focus on mentoring and team leadership
  • Compared to other roles in the gaming industry, this position may offer more opportunities for professional growth and development
  • Career paths in this role may include progression to lead or director roles, as well as opportunities to specialize in specific areas of technical art

ASSUMPTION: This role offers unique opportunities for professional growth and development, with a focus on mentoring and team leadership.

πŸ“ Sample Projects

  • Optimizing art assets for a high-profile video game release
  • Developing custom tools to streamline the art production process
  • Collaborating with artists and game designers to define art production pipelines and workflows
  • Mentoring junior artists and helping them develop their technical skills

ASSUMPTION: These sample projects demonstrate the range of responsibilities and opportunities available in this role, from technical tasks to mentoring and collaboration.

❓ Key Questions to Ask During Interview

  • Can you describe the company's approach to mentoring and professional development?
  • How does the team collaborate and communicate to ensure the successful completion of projects?
  • What are the most challenging aspects of working in this role, and how have previous team members overcome them?
  • How does the company support work-life balance, especially in a fast-paced and dynamic work environment?
  • What are the most exciting projects the company is currently working on, and how can this role contribute to their success?

ASSUMPTION: These questions are designed to help applicants better understand the work environment, company culture, and opportunities for professional growth and development.

πŸ“Œ Next Steps for Applicants

To apply for this position:

  • Submit your application through this link
  • Tailor your resume and portfolio to highlight your relevant experience and technical art skills
  • Write a cover letter that demonstrates your passion for video games and understanding of game development workflows
  • Prepare examples of your technical art skills and be ready to discuss them in detail during the interview
  • Follow up with the hiring manager one week after submitting your application to express your interest and reiterate your qualifications

⚠️ This job description contains AI-assisted information. Details should be verified directly with the employer before making decisions.