๐ Core Information
๐น Job Title: Department Producer (Capture) Blizzard Video - Temp (SFD / Cinematics)
๐น Company: Blizzard Entertainment
๐น Location: Irvine, California, United States
๐น Job Type: Temporary
๐น Category: Entertainment Providers
๐น Date Posted: April 8, 2025
๐น Experience Level: 5-10 years
๐น Remote Status: Hybrid (some work on-site, some work-from-home)
๐ Job Overview
Key aspects of this role include:
- Managing team bandwidth, project assignments, and capture deliverables
- Establishing best practices, workflows, and communication channels
- Partnering with Project Producers to establish production timelines and asset needs
- Scheduling daily assignments and check-ins with artists and Project Producers
- Coordinating group capture sessions and facilitating communication with game teams
ASSUMPTION: This role requires strong organizational skills, attention to detail, and the ability to manage multiple projects simultaneously.
๐ Key Responsibilities
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Works with Capture Managers to manage Artist staffing, bandwidth, short-term and long-term assignments
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Acts as a liaison between Capture, Production, Editorial, GFX, Creative teams, and Game Teams
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Schedules daily assignments and check-ins with artists and Project Producers
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Coordinates group capture sessions and facilitates communication with game teams to identify build statuses, issues, features, and updates
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Maintains and owns a standing sync with Capture Managers
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Assists Project Producers with outsourcing capture work as needed
ASSUMPTION: This role involves frequent communication with various teams and requires strong written and oral communication skills.
๐ฏ Required Qualifications
Education: Not specified
Experience: 5+ years working in animation/vfx house post-production house, agency, or film/television studio
Required Skills:
- Proficiency in Microsoft Office applications
- Strong written and oral communication skills
- Strong organizational and time-management abilities
- Proven ability to create, track, and maintain complex schedules
- Experience with Shotgun/Shotgrid or other project management programs
Preferred Skills:
- Working knowledge of Unity or modern game engines
- Passion for video games and video game culture
ASSUMPTION: Candidates with experience in animation, VFX, or post-production environments are strongly encouraged to apply.
๐ฐ Compensation & Benefits
Salary Range: $26.83 - $49.63 hourly (standard base pay range for new hires across all U.S. locations)
Benefits:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
- 401(k) with Company match, tuition reimbursement, charitable donation matching
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs
Working Hours: 40 hours per week (anticipated to be a hybrid work position)
ASSUMPTION: The salary range provided is an estimate based on the job description and industry standards for similar roles. Actual compensation may vary based on location, experience, and other factors.
๐ Applicant Insights
๐ Company Context
Industry: Entertainment Providers (specifically, video game development and publishing)
Company Size: 5,001-10,000 employees (large, established company)
Founded: Not specified (well-established company)
Company Description:
- Blizzard Entertainment is a premier developer and publisher of entertainment experiences
- Known for iconic video game universes including Warcraftยฎ, Overwatchยฎ, Diabloยฎ, and StarCraftยฎ
- Engages tens of millions of players around the world with titles available on various platforms
Company Specialties:
- Video Games
- Entertainment
- Consumer Products
- Media
- Film and TV
- Gaming
- Production
Company Website: http://www.activisionblizzard.com/
ASSUMPTION: Blizzard Entertainment is a well-established company with a strong reputation in the gaming industry.
๐ Role Analysis
Career Level: Experienced (5-10 years of relevant experience)
Reporting Structure: Reports to Capture Managers and works closely with Project Producers, Game Teams, and other departments
Work Arrangement: Hybrid (some work on-site, some work-from-home)
Growth Opportunities:
- Potential career progression within the Production department or related fields
- Chance to work on high-profile video game projects and expand industry knowledge
- Opportunity to develop leadership and management skills
ASSUMPTION: This role offers growth opportunities for experienced professionals looking to advance their careers in the gaming industry.
๐ Location & Work Environment
Office Type: Hybrid (some work on-site, some work-from-home)
Office Location(s): Irvine, California
Geographic Context:
- Irvine is located in Orange County, California
- Known for its suburban neighborhoods and family-friendly communities
- Offers a Mediterranean climate with mild winters and warm, dry summers
Work Schedule: Anticipated to be a hybrid work position with some work on-site and some work-from-home
ASSUMPTION: The work environment is a mix of on-site and remote work, allowing for flexibility and a balance between office collaboration and home-based productivity.
๐ผ Interview & Application Insights
Typical Process:
- Online application submission
- Phone or video screen with the Hiring Manager
- On-site or virtual interview with the Production team
- Final interview with the Department Head
Key Assessment Areas:
- Communication skills (written and verbal)
- Organizational skills and time management
- Problem-solving abilities
- Cultural fit and alignment with Blizzard's values
Application Tips:
- Tailor your resume and cover letter to highlight relevant experience and skills
- Prepare for behavioral and situational interview questions related to project management, communication, and problem-solving
- Research Blizzard Entertainment and the gaming industry to demonstrate your enthusiasm and knowledge
ATS Keywords: Project Management, Capture, Production, Editorial, GFX, Creative, Game Teams, Shotgun/Shotgrid, Microsoft Office, Animation, VFX
ASSUMPTION: The interview process focuses on assessing communication skills, organizational abilities, and cultural fit for this role within Blizzard Entertainment.
๐ ๏ธ Tools & Technologies
- Shotgun/Shotgrid (or other project management programs)
- Microsoft Office Suite
- Unity or modern game engines (preferred)
ASSUMPTION: Familiarity with project management software and Microsoft Office Suite is required, while knowledge of Unity or other game engines is preferred.
๐ Cultural Fit Considerations
Company Values:
- Creativity
- Innovation
- Quality
- Fun
- One Blizzard
Work Style:
- Collaborative and team-oriented
- Adaptable and responsive to change
- Results-driven and proactive
- Passionate about video games and entertainment
Self-Assessment Questions:
- How do you handle multiple projects simultaneously with few to no errors or dropped details?
- How do you balance understanding the big picture while also paying attention to detail?
- How do you act with discretion when handling confidential matters?
- How do you forge strong relationships within and across departments?
ASSUMPTION: Blizzard Entertainment values creativity, innovation, quality, and a collaborative work environment. Candidates should assess their fit with these values and work style preferences.
โ ๏ธ Potential Challenges
- Managing multiple projects and deadlines simultaneously
- Balancing the needs of various teams and stakeholders
- Adapting to changes in project scope or priorities
- Working in a fast-paced, dynamic gaming industry
ASSUMPTION: This role presents unique challenges related to project management, communication, and adaptability in a fast-paced gaming environment.
๐ Similar Roles Comparison
- This role differs from related positions in its focus on capture production and coordination within the gaming industry
- Industry-specific context: the gaming industry is dynamic and fast-paced, with frequent updates and new releases
- Career path comparison: this role can lead to career progression within production or related fields in the gaming industry
ASSUMPTION: This role is unique within the gaming industry, focusing on capture production and coordination, and offers a distinct career path compared to related positions.
๐ Sample Projects
- Managing the capture process for an upcoming AAA video game release
- Coordinating a large-scale in-game event, requiring collaboration with multiple teams
- Streamlining capture workflows and best practices for a newly formed team
ASSUMPTION: Sample projects involve managing capture processes, coordinating large-scale events, and improving workflows within the gaming industry.
โ Key Questions to Ask During Interview
- How does this role fit into the overall production pipeline for Blizzard Video?
- What are the most challenging aspects of this role, and how can I best prepare for them?
- How does Blizzard Entertainment support work-life balance for employees in this role?
- What opportunities are there for professional growth and development within this role?
- How does Blizzard Entertainment foster a collaborative and inclusive work environment?
ASSUMPTION: Interview questions should focus on understanding the role's context within the organization, preparing for challenges, work-life balance, professional growth, and company culture.
๐ Next Steps for Applicants
To apply for this position:
- Submit your application through this link
- Tailor your resume and cover letter to highlight relevant experience and skills
- Prepare for behavioral and situational interview questions related to project management, communication, and problem-solving
- Research Blizzard Entertainment and the gaming industry to demonstrate your enthusiasm and knowledge
- Follow up with the Hiring Manager one week after submitting your application to inquire about the status of your application
โ ๏ธ This job description contains AI-assisted information. Details should be verified directly with the employer before making decisions.