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Lead Content Designer

Activision Blizzard
Full-time
On-site
Santa Monica, California, United States
๐ŸŽจ Brand & Creative Marketing

๐Ÿ“Œ Core Information

๐Ÿ”น Job Title: Lead Content Designer

๐Ÿ”น Company: Activision Blizzard

๐Ÿ”น Location: Santa Monica, California, United States

๐Ÿ”น Job Type: Full-Time, On-Site

๐Ÿ”น Category: Entertainment Providers

๐Ÿ”น Date Posted: May 20, 2025

๐Ÿ”น Experience Level: 5-10 years

๐Ÿ”น Remote Status: On-Site

๐Ÿš€ Job Overview

Key aspects of this role include:

  • Conceptualizing characters, weapons, and other assets for live operations content
  • Collaborating with various teams to ensure content aligns with overall game design and project goals
  • Managing team members and contractors to drive content development from ideation to final production
  • Bringing unique narrative, characters, and weapons to life through innovative ideas and compelling design

ASSUMPTION: This role requires a strong understanding of first-person shooter games, live service cosmetic content, and a player-first mindset. Experience with mobile device design and familiarity with a global audience are also beneficial.

๐Ÿ“‹ Key Responsibilities

โœ… Conceptualize characters, weapons, and other assets with an emphasis on fast ideation and creative design using mood boards, Gen AI, and written briefs

โœ… Work with Art Director, other content designers, and internal and external concept art teams to drive development of content from ideation to final production

โœ… Conceptualize, review, and support narrative content

โœ… Consistently bring creative and fresh ideas to the table that will surprise and delight our player base

โœ… Collaborate with various teams to ensure content aligns with overall game design and project goals

โœ… Manage one or more internal team members, as well as contractors

ASSUMPTION: This role involves working closely with multiple teams and requires strong communication and collaboration skills.

๐ŸŽฏ Required Qualifications

Education: Bachelor's degree in Game Design, Art, or a related field (or equivalent experience)

Experience: 5+ years of working experience in a design role with at least one shipped product or having worked on a live ops product

Required Skills:

  • Experience working with cosmetic MTX systems
  • Comfortable developing visuals using mood boards or concept art
  • Strong communication skills; able to direct vendors and external partners
  • Organization and self-management skills
  • Positive and dedicated demeanor with the ability to be collaborative in a team environment

Preferred Skills:

  • Familiarity with Call of Duty IP and storylines
  • First Person Shooter development experience
  • Previous experience designing for mobile devices
  • Familiarity with a global audience

ASSUMPTION: While not explicitly stated, proficiency in relevant design software (e.g., Photoshop, Illustrator, Blender) is likely expected for this role.

๐Ÿ’ฐ Compensation & Benefits

Salary Range: $97,200 - $179,900 Annual (based on experience and location)

Benefits:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance

Working Hours: 40 hours per week, with flexibility for overtime as needed

ASSUMPTION: The salary range provided is an estimate based on industry standards for similar roles in the entertainment industry. The actual salary may vary based on the candidate's experience and qualifications.

๐Ÿ“Œ Applicant Insights

๐Ÿ” Company Context

Industry: Entertainment Providers

Company Size: 5,001-10,000 employees

Founded: 1979

Company Description:

  • Activision Blizzard is one of the worldโ€™s largest interactive entertainment companies, with operations across North America, Europe, and Asia
  • Home to some of the most beloved entertainment franchises including Call of Dutyยฎ, Skylandersยฎ, World of Warcraftยฎ, Overwatchยฎ, Diabloยฎ, Candy Crushโ„ข, and Bubble Witchโ„ข
  • Recognized as one of FORTUNEโ€™s โ€œ100 Best Companies To Work Forยฎโ€ for four consecutive years and has earned a spot on FORTUNEโ€™s โ€œMost Admired Companies,โ€ and โ€œFuture 50โ€ lists

Company Specialties:

  • Video Games
  • Entertainment
  • Consumer Products
  • Media
  • Film and TV
  • Gaming and Production

Company Website: http://www.activisionblizzard.com/

ASSUMPTION: Activision Blizzard is a well-established company in the entertainment industry, with a strong focus on creating engaging and immersive gaming experiences for a global audience.

๐Ÿ“Š Role Analysis

Career Level: Mid-Senior level

Reporting Structure: Reports to Art Director

Work Arrangement: On-site, with potential for remote work depending on team needs and company policies

Growth Opportunities:

  • Potential to lead larger teams and projects as the company continues to grow
  • Opportunities to work on multiple franchises and games within the Activision Blizzard portfolio
  • Chance to develop skills in management, mentoring, and leadership

ASSUMPTION: This role offers opportunities for career growth and development within the company, as well as the chance to work on high-profile gaming franchises.

๐ŸŒ Location & Work Environment

Office Type: On-site, with a focus on collaboration and teamwork

Office Location(s): 3100 Ocean Park Boulevard, Santa Monica, California 90405, US

Geographic Context:

  • Santa Monica is a coastal city in California, known for its beaches, parks, and vibrant arts scene
  • The office is located near the beach, offering easy access to outdoor activities and amenities
  • The area has a diverse range of dining, shopping, and entertainment options

Work Schedule: Standard office hours, with flexibility for overtime as needed

ASSUMPTION: The work environment is collaborative and team-oriented, with a focus on creativity and innovation.

๐Ÿ’ผ Interview & Application Insights

Typical Process:

  • Online application submission
  • Phone or video screen with HR
  • Art test and/or portfolio review
  • In-person or video interview with hiring manager and team members
  • Final interview with Art Director or other senior leadership

Key Assessment Areas:

  • Portfolio and art test results
  • Communication and collaboration skills
  • Understanding of game design principles and first-person shooter games
  • Cultural fit and alignment with company values

Application Tips:

  • Tailor your resume and portfolio to highlight relevant skills and experiences for this role
  • Prepare examples of your work that demonstrate your ability to conceptualize characters, weapons, and other assets
  • Be ready to discuss your creative process and how you approach design challenges
  • Research the company and its games to show your enthusiasm and understanding of the Activision Blizzard portfolio

ATS Keywords: Content Designer, Game Design, Character Conceptualization, Weapon Design, Cosmetic MTX Systems, Live Service Content, First Person Shooter, Mobile Device Design, Global Audience

ASSUMPTION: The application process for this role is likely competitive, and applicants should be prepared to demonstrate their skills and experience through a portfolio and art test.

๐Ÿ› ๏ธ Tools & Technologies

  • Relevant design software (e.g., Photoshop, Illustrator, Blender)
  • Game engines (e.g., Unity, Unreal Engine)
  • Project management tools (e.g., JIRA, Asana)

ASSUMPTION: The specific tools and technologies required for this role may vary depending on the projects and teams the Lead Content Designer works with.

๐Ÿ‘” Cultural Fit Considerations

Company Values:

  • Innovation
  • Collaboration
  • Inclusion
  • Integrity
  • Fun

Work Style:

  • Creative and innovative
  • Collaborative and team-oriented
  • Adaptable and flexible
  • Results-driven and passionate about gaming

Self-Assessment Questions:

  • Do you have a passion for first-person shooter games and live service cosmetic content?
  • Are you comfortable working in a fast-paced, collaborative environment?
  • Do you have a player-first mindset and a commitment to creating engaging and immersive gaming experiences?

ASSUMPTION: Activision Blizzard values a diverse and inclusive work environment, and candidates who can demonstrate their alignment with these values are likely to be strong fits for the company.

โš ๏ธ Potential Challenges

  • Managing team members and contractors, including providing feedback and mentoring
  • Balancing creative vision with practical constraints and project timelines
  • Adapting to changes in project scope or priorities
  • Working with a global audience and ensuring content is culturally sensitive and relevant

ASSUMPTION: These challenges are common in live service game development and require strong communication, adaptability, and problem-solving skills.

๐Ÿ“ˆ Similar Roles Comparison

  • This role differs from other content designer positions in its focus on live service cosmetic content and management responsibilities
  • Activision Blizzard's global reach and portfolio of franchises offer unique opportunities for growth and development
  • Career paths in game design can vary, with opportunities to specialize in specific areas or move into management roles

ASSUMPTION: While this role shares similarities with other content designer positions, its focus on live service content and management responsibilities sets it apart.

๐Ÿ“ Sample Projects

  • Conceptualizing and designing a new character or weapon for an upcoming Call of Duty Mobile event
  • Collaborating with the Art Director and other designers to create a cohesive visual style for a new game mode or map
  • Managing a team of contractors to develop a series of cosmetic items for a live service game

ASSUMPTION: These sample projects illustrate the range of responsibilities and challenges faced by a Lead Content Designer at Activision Blizzard.

โ“ Key Questions to Ask During Interview

  • What are the most challenging aspects of this role, and how can I best prepare to succeed in them?
  • How does this role fit into the overall game design and project goals for Call of Duty Mobile?
  • What opportunities are there for growth and development within the company?
  • How does the team collaborate and communicate to ensure content aligns with overall game design and project goals?
  • What is the company's approach to working with a global audience, and how does this role contribute to that effort?

ASSUMPTION: These questions are designed to help applicants better understand the role, the team, and the company, as well as to demonstrate their interest and engagement.

๐Ÿ“Œ Next Steps for Applicants

To apply for this position:

  • Submit your application through this link
  • Tailor your resume and portfolio to highlight relevant skills and experiences for this role
  • Prepare examples of your work that demonstrate your ability to conceptualize characters, weapons, and other assets
  • Research the company and its games to show your enthusiasm and understanding of the Activision Blizzard portfolio
  • Follow up with the hiring manager one week after submitting your application to inquire about the status of your application

โš ๏ธ This job description contains AI-assisted information. Details should be verified directly with the employer before making decisions.