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Marketing Art Director

Techland S.A.
Full-time
On-site
WrocΕ‚aw, DolnoΕ›lΔ…skie, Poland
🎨 Brand & Creative Marketing

πŸ“Œ Core Information

πŸ”Ή Job Title: Marketing Art Director

πŸ”Ή Company: Techland S.A.

πŸ”Ή Location: WrocΕ‚aw, WojewΓ³dztwo dolnoΕ›lΔ…skie, Poland

πŸ”Ή Job Type: Full-time

πŸ”Ή Category: Computer Games

πŸ”Ή Date Posted: 2025-07-01

πŸ”Ή Experience Level: 10+ years

πŸ”Ή Remote Status: On-site

πŸš€ Job Overview

Key aspects of this role include:

  • Leading the creation of key arts and promotional materials for AA and AAA titles
  • Defining and guiding the artistic vision for marketing visuals
  • Collaborating with internal and external teams to produce high-quality assets
  • Ensuring visual consistency across all channels and maintaining alignment with in-game art direction
  • Providing hands-on feedback and direction to elevate the creative output of the team

ASSUMPTION: This role requires a strong background in visual design for games or entertainment, with a deep understanding of the gaming market and a passion for visual excellence.

πŸ“‹ Key Responsibilities

βœ… Define and guide the artistic vision of all marketing visuals for our AA and AAA titles

βœ… Collaborate with internal and external artists, editors, and motion designers to produce high-quality assets

βœ… Own the look and feel of key arts, beauty shots, screenshots, social creatives, and campaign visuals

βœ… Ensure visual consistency across all channels and maintain alignment with in-game art direction

βœ… Provide hands-on feedback and direction to elevate the creative output of the team

βœ… Translate game themes, characters, and emotions into striking visual storytelling

βœ… Partner with Product and Community teams to bring ideas to life visually

βœ… Set quality standards and raise the bar for quality

βœ… Estimate time needed for production

βœ… Create processes fostering efficient cooperation within the creative team and with Development

ASSUMPTION: This role involves a high degree of creativity and collaboration, requiring strong leadership and mentoring skills.

🎯 Required Qualifications

Education: Not specified

Experience: A seasoned Senior Art Director, Creative Director or Senior Artist with strong experience in visual design for games or entertainment

Required Skills:

  • Expertise in mood, composition, visual storytelling, and defining distinctive artistic styles
  • Creative leadership and mentoring skills
  • Passion for visual excellence
  • Collaborative partner who can interpret creative briefs and bring bold ideas to life through visuals
  • Deep knowledge of the gaming market

Preferred Skills:

  • Experience in trailer direction or motion graphics
  • Familiarity with cinematic capture or engine-based visuals
  • Understanding of platform-specific visual requirements (Steam, PlayStation, Xbox, etc.)

ASSUMPTION: While not explicitly stated, a Bachelor's degree in a related field (e.g., Fine Arts, Graphic Design) is typically expected for this level of role.

πŸ’° Compensation & Benefits

Salary Range: Based on industry standards for a Senior Art Director role in Poland, the estimated salary range is PLN 15,000 - 25,000 per month (gross).

Benefits:

  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for different occasions

Working Hours: Full-time, standard office hours with flexible working hours and no dress code

ASSUMPTION: The salary range provided is an estimate based on market research and may vary depending on the candidate's experience and negotiation skills.

πŸ“Œ Applicant Insights

πŸ” Company Context

Industry: Techland is a leading game development and publishing company, known for creating iconic franchises like Call of Juarez and Dying Light

Company Size: Techland has 501-1,000 employees, providing a large and diverse work environment

Founded: 1991, with over 30 years of experience in the gaming industry

Company Description:

  • Techland is one of the biggest video game companies in Poland
  • Known for creating iconic franchises like Call of Juarez and Dying Light
  • Committed to pushing the boundaries of game development and delivering unforgettable experiences to players

Company Specialties:

  • Computer games
  • Video games
  • Games development
  • Multi-platform game engine
  • Games publishing
  • Console games

Company Website: techland.net

ASSUMPTION: Techland's extensive experience and large team size suggest a well-established company culture and robust resources for professional development.

πŸ“Š Role Analysis

Career Level: Senior Art Director, typically requiring 7-10 years of experience in a similar role

Reporting Structure: This role likely reports to the Head of Marketing or a similar leadership position within the marketing department

Work Arrangement: On-site, with flexible working hours and no dress code

Growth Opportunities:

  • Potential career progression to a Creative Director or similar leadership role
  • Opportunities to work on AAA titles and high-profile projects
  • Chance to mentor and develop junior team members

ASSUMPTION: Given Techland's size and experience, there may be opportunities for career growth and professional development within the company.

🌍 Location & Work Environment

Office Type: Techland has state-of-the-art offices filled with chillout zones, a fully equipped kitchen, and a gym (WrocΕ‚aw office)

Office Location(s): Jana Szczyrki 11, 54-420 WrocΕ‚aw, Poland

Geographic Context:

  • WrocΕ‚aw is the fourth-largest city in Poland, with a population of around 630,000
  • It is located in the southwestern part of the country, near the Czech border
  • WrocΕ‚aw is known for its vibrant cultural scene, with numerous museums, theaters, and festivals

Work Schedule: Standard office hours, with flexible working hours and no dress code

ASSUMPTION: WrocΕ‚aw offers a high quality of life, with a rich cultural scene and affordable cost of living compared to other major European cities.

πŸ’Ό Interview & Application Insights

Typical Process:

  • Online application and resume screening
  • Phone or video call interview to assess communication skills and cultural fit
  • On-site interview with the hiring manager and/or team members to discuss the role and company in more detail
  • Portfolio review or creative challenge to evaluate artistic skills and vision

Key Assessment Areas:

  • Artistic skills and vision
  • Cultural fit and communication skills
  • Problem-solving and creative thinking
  • Leadership and mentoring abilities

Application Tips:

  • Highlight relevant experience in visual design for games or entertainment
  • Demonstrate a deep understanding of the gaming market and trends
  • Showcase a strong portfolio that reflects your artistic vision and style
  • Tailor your resume and cover letter to emphasize your relevant skills and experience

ATS Keywords: Marketing Art Director, Visual Design, Game Marketing, Artistic Direction, Creative Leadership, Gaming Market, Visual Storytelling

ASSUMPTION: Techland's hiring process is likely to be competitive, with a focus on finding the best fit for the company's culture and artistic vision.

πŸ› οΈ Tools & Technologies

  • Adobe Creative Suite (Photoshop, Illustrator, After Effects)
  • 3D modeling and rendering software (e.g., Blender, Maya, 3ds Max)
  • Game engines (e.g., Unreal Engine, Unity)

ASSUMPTION: The specific tools and technologies required for this role may vary depending on the projects and teams the candidate works with.

πŸ‘” Cultural Fit Considerations

Company Values:

  • Quality
  • Innovation
  • Community engagement

Work Style:

  • Collaborative and team-oriented
  • Creative and innovative
  • Player-focused and community-driven

Self-Assessment Questions:

  • Do I have a strong passion for visual excellence and a deep understanding of the gaming market?
  • Am I comfortable working in a collaborative, team-oriented environment?
  • Do I have strong leadership and mentoring skills, with the ability to inspire and guide others?

ASSUMPTION: Techland's company culture is likely to be creative, collaborative, and player-focused, with a strong emphasis on quality and innovation.

⚠️ Potential Challenges

  • Managing multiple projects and deadlines simultaneously
  • Working in a fast-paced, dynamic industry with frequent changes and updates
  • Balancing creative vision with practical constraints and feedback
  • Adapting to new tools, technologies, and platforms as the gaming industry evolves

ASSUMPTION: The Marketing Art Director role at Techland may present unique challenges related to the fast-paced nature of the gaming industry and the need to balance creative vision with practical constraints.

πŸ“ˆ Similar Roles Comparison

  • Compared to a Senior Art Director role in a different industry, this role may require a deeper understanding of the gaming market and trends
  • In contrast to a Creative Director role, this position focuses primarily on visual storytelling and artistic direction, rather than campaign planning or strategy
  • Career progression in this role may follow a similar path to that of a Creative Director, with opportunities to lead teams and mentor junior staff

ASSUMPTION: While this role shares similarities with other Art Director or Creative Director positions, the focus on the gaming industry and marketing visuals sets it apart.

πŸ“ Sample Projects

  • Creating key art and promotional materials for an upcoming AAA title
  • Developing a visual style guide for a new game franchise
  • Collaborating with the development team to create in-game assets that align with marketing visuals

ASSUMPTION: The specific projects a Marketing Art Director at Techland works on will vary depending on the company's current game portfolio and marketing needs.

❓ Key Questions to Ask During Interview

  • Can you describe the team structure and how this role fits within the marketing department?
  • How does Techland approach community engagement and player feedback in its marketing strategies?
  • What opportunities are there for career growth and professional development within the company?
  • How does Techland balance creative vision with practical constraints and feedback in its marketing efforts?
  • What is the typical work environment like, and how does Techland support work-life balance for its employees?

ASSUMPTION: Asking thoughtful, informed questions during the interview process can help applicants better understand the role, the company, and the team they would be joining.

πŸ“Œ Next Steps for Applicants

To apply for this position:

  • Submit your application through Techland's job portal
  • Tailor your resume and cover letter to highlight your relevant skills and experience in visual design for games or entertainment
  • Prepare a portfolio showcasing your artistic vision, style, and ability to translate game themes, characters, and emotions into striking visual storytelling
  • Follow up with Techland's HR department one week after submitting your application to inquire about the status of your application

⚠️ This job description contains AI-assisted information. Details should be verified directly with the employer before making decisions.